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Nwn 2 newest patch


Toolset Edit The 2DA editor in toolset should now handle rows where the row # is 4 digits.
Companions will no longer cast 'Keen Edge' and 'Weapon of Impact' on inappropriate weapons.
Construct will no longer be in two places at once in Crossroad Keep after the Siege.Options menu has been reorganized to support many new camera control options.Lesser Planar Binding can now target hostile outsiders.Party members that have wands with 0 charges will now attack and use spells normally.The chooser will now focus on the current area when opened.Player can no longer leave Jerros Haven after completing the three paths in the approach and telling the guardian about them.CreateItemOnObject now has a 4th parameter that allows users to set the tag of the created item.Fixed Blindness/Deafness spell-like ability of Deep Gnome, so it has consistent save DC (always Cha based, with 4 racial modifier).The creature cache in Area Properties shall now work as intended.When transitioning to the overland map from an encounter, players will now receive a warning indicating that characters in the "dying" state will die if they complete the transition.Graphics Optimizations: A number of new graphics optimizations have been added: Anti-Aliasing Support: Anti-aliasing hard rock cafe logo pdf is now supported and can be enabled in the Options Menu.Further refinement of feedback will be gathered via the following Multiplayer fix (below).Void SetScale(object oTarget, float x, float y, float z) function added float GetScale( object oTarget, int axis) function added User Interface Edit Players are now able to double-click on their portrait in the character sheet and bring up the portrait selection menu.



Improved the selection of goods in Jacoby's store.
Added script function void SetBaseSkillRank(object oCreature, int nSkill, int nRank, int bTrackWithLevel true experimental!
Castigate will now properly check for spell resistance.

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